Where pixels go to look good.

   

Vacancy - Junior Programmer

Mighty Box is a game development studio based in Malta focused on developing indie games for the international market. Our first digital title Will Love Tear Us Apart? was nominated for several awards internationally. Our board game Posthuman was a huge success on Kickstarter, and is already proving to be very popular in international fairs of the industry, well ahead of its release.

We are looking for a junior programmer with a game design and analysis background.

The ideal candidate will be well versed in the Unity game engine, C# programming language, Javascript and PHP scripting. The candidate would also have a game design background with a focus on systems design and/or game analysis. Experience designing turn-based strategy games (table-top, digital or both) would be considered an asset.

The post requires working from our studio at the Take Off Centre at the University Of Malta, and is being offered on a full-time basis for a year with opportunity of extension.

Interested? Send us your CV on This email address is being protected from spambots. You need JavaScript enabled to view it. by the 7th September 2015.

Vacancy - Junior Graphic Designer

Mighty Box is a game development studio based in Malta focused on developing indie games for the international market. Our first digital title Will Love Tear Us Apart? was nominated for several awards internationally. Our board game Posthuman was a huge success on Kickstarter, and is already proving to be very popular in international fairs of the industry, well ahead of its release.

We are looking for a Junior Graphic Designer to work on a new project.

As a graphic designer at Mighty Box you will be working, under direction, on video game and board game assets, iconography and layout of user interfaces, game branding and packaging, as well as some web based projects. The ideal candidate will be creative but also meticulous; and be able to create attractive graphics that also communicate clearly the games' functionalities. You should have good drawing and communication skills and be ready to work in a team where your ideas are solicited and valued. You should also be well versed in Adobe Photoshop and Illustrator and have a working knowledge of InDesign and Dreamweaver.

Additional abilities in the fields of 2D illustration, 3D modelling, animation, video editing, photography and web design will be considered very favourably. A game design background with a focus on User Interface design and familiarity with the Unity game engine would be considered an asset.

The post requires working from our studio at the Take Off Centre at the University Of Malta, and is being offered on a full-time basis for a year with opportunity of extension.

Interested? Send us your CV on This email address is being protected from spambots. You need JavaScript enabled to view it. by the 18th September 2015.

The Thorsleff Test: A Posthuman Mini Episode

Welcome, citizen of New Europe.

The Thorsleff Test is the third instalment in our series of Posthuman mini episodes. This one is set 15 years prior to the time of the Posthuman board game, and hints at the events leading up to the Fall. The story makes use of audio, so volume up please!

Click here to start!

The Thorsleff Test - A Posthuman Mini Episode

Posthuman Characters: The Dancer

Well, the Posthuman Kickstarter has been and gone, and thanks to over 5000 beautiful backers Posthuman - The Board Game will be coming to a table-top near you this October 2015! In the meantime, here's another character and backstory for ya!

(Art, as always, by the sharp-shooting Arjuna Susini!)

The Dancer

The Dancer was raised on the road, amidst a motley crew of travelling circus folk. Her father was a knife thrower and she his novelty side-kick, “Knife Girl”. She was only six years of age when she could match her father’s knife throwing ability, thrilling crowds with her pretty locks and deadly-focused face. Her 'William Tell'-style routine - performed with a crossbow and a wide-eyed member of the audience - soon made her the most popular act of the entire troupe.

As she grew older, and the novelty of a sharp-shooting kid failed to translate to that of a sharp-shooting adult, the Dancer started performing in various parts of the circus that required gymnastic prowess. The circus went out of business in later years and she ended up headlining her own show in a semi-respectable strip joint. When the Fall hit, her self-preservation instincts did not fail her. She took to the road, armed with a sharp eye - and a solid stock of ammunition.

Posthuman - The Dancer

A Numbers Game: A Posthuman Mini Episode

Can you count to ten?

It's here! A Numbers Game is the second instalment in our series of Posthuman mini episodes. These set pieces of interactive fiction will collectively reveal important elements of the Posthuman backstory, whilst also giving an insider's view of the world and its characters. The story makes use of audio, so volume up please!

Click here to start!

A Numbers Game - A Posthuman Mini Episode

Posthuman Characters: The Cage Fighter

Time to take a break from refreshing the Kickstarter page and check out today's character and backstory! Artwork, as always, by the one-and-only Arjuna Susini.

The Cage Fighter

What does a professional pentathlon athlete do when there’s no institutions left to support her? Bash skulls for money, that’s what! Soon after the Fall, arenas sprouted up in many a lawless urban zone. All sorts of contests were devised – some inspired by reality TV shows, others developed out of martial sports, while others still were inspired by combat arenas in ancient times.

The Cage Fighter got in on the game early. Her speed, endurance and ambidexterity gave her an early edge on much stronger and better trained fighters. As she had done in the world of professional sports, she rapidly assimilated the performance of others’ into her own, making her able to switch combat styles and improve quickly. With the safety-net of the sporting context removed, she discovered the thrill of killing for sport, and has not been able to shake it since.

Why kill her own when there’s a world full of mutants to hunt?

Posthuman - The Cage Hunter

Posthuman Characters: The Cop

A mere 59 hours left on the ‪‎Posthuman‬ Kickstarter! If you're still on the fence (understandable if the field is swarming with mutants), maybe some more character art will convince you ... Today we bring you The Cop! Look smart people, and don't answer back ...

(Art, as always, by the law-abiding Arjuna Susini!)

The Cop

It’s not easy to let fifteen years in the force go. Fall or no fall, there’s always a community somewhere that needs looking after ... and bossing around. Coming from a small village himself, the Cop feels duty-bound to protect and serve – when there were no more pay-checks to justify his daily toils, the Cop came to terms with the fact that this was not just a job for him, but an unshakable vocation.

He does, however, have a hard time with the serving half of “protect and serve”. The flip-side of his protective nature is a tendency to be controlling and bossy, and this inevitably causes clashes with the more vocal members of the communities he attaches himself to. It has also been the cause of the Cop’s frequent sense of unease and constant need to move on to a community more accepting of his over-protective nature …

Posthuman - The Cop

Posthuman Characters: The Nun

Today's post-apocalyptic survivor is The Nun! (Art by the inspired Arjuna Susini!)

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The Nun

Abandoned in a secluded convent as a child, the Nun was a devout young adept at the time of the Fall. In the ensuing years she retained her spiritual devotion, but also discovered character traits she didn't know she had (including an uncanny ability to deliver a bullet on target every time, without wavering). The Nun lives by her sharp wits and icy nerve - no matter how dangerous or disturbing the situation, she is able to distance herself from her emotions and focus on her actions.

She understands that to survive she cannot preach the Way of The Lord any more, but she is still a devout believer at heart. The strength of her beliefs has given her an entrenched resistance to mutation. For reasons of self-preservation, the Nun is never heavy-handed with her beliefs, but often acts as the spiritual leader in groups and communities she comes across.

Posthuman - The Nun

Posthuman Characters: The Runner

As we enter the final days of our Posthuman Kickstarter we reckon it's high time we introduced our motley crew of survivors! First up: The Runner. (Art by the inimitable Arjuna Susini!)

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The Runner

The runner was born five years after the Fall, into a small farming community that survived through strong kinship ties and a fairly impenetrable wooden stockade. The community was run by his uncle under the strictest terms and managed to remain untouched by mutation until recently ...

The betrayal was brutal. The traitor had consorted with the mutants and given them access to the stockade during a community-wide harvest celebration. The Runner was saved by his relatives, who were not as lucky.

His remarkable athleticism bought him a narrow escape from his pursuers. The event has made him guarded and wary, and he prefers to stay on the move rather than settle with any group or community. He makes a living delivering messages and items between communities but is getting itchy to move on…

Posthuman - The Runner

Friday Night In: A Posthuman Mini Episode

Sometimes there's nothing better than a quiet evening in with your nearest and dearest: good company, good music ... and a good few hours before the mutants regroup and launch another attack.

We're proud to present Friday Night In, the first instalment in a series of Posthuman mini episodes! These set pieces of interactive fiction will collectively reveal important elements of the Posthuman backstory, whilst also giving an insider's view of the world and its characters. The story makes use of audio, so volume up please!

We hope you enjoy them - Click here to start!

Friday Night In - A Posthuman Mini Episode